Design Doc


This is the third dev log for Porous is He.

This week, we worked on the Game Design Documentation as well as prepared for the presentation on wednesday. The focus of this week was coming up with map and puzzle designs for each levels.

The following is what everyone worked on this week:

David - Worked on the Input system movement script

Jay - Designed level map designs 

Jenny - Designed level map designs 

Nicole - Worked on Liquid Tracker to calculate the sum of weights of liquids and working on breakable objects.

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